Dragon Smack Art  ( Timothy Mcgill )

Archive Updated

Over 200 digital works uploaded today.

Archive Updated

The last few months have been busy!

I've learned a lot about how to use Blender 3D and explored how I can manipulate my paintings in a myriad of ways.

The majority of the renders that I've been creating have involved displacement in the shader nodes, which is only available in Cycles. It makes great-looking renders but is quite a slow process. I am now getting into coding in Python to create and manipulate objects directly. This will open up many more avenues to explore and make moving around the environments that are created much faster, since a lot of what I am doing is exploring the 3D environments with a camera, looking for nice compositions.